From teachers. For teachers.

Your students can learn better, too — when they want to learn.

Learning that’s fun

Students today spend a huge amount of time playing games on their phones or computers. After school, they’ll happily open another game — but a textbook or a practice exercise? What if we could change that? Fluxrope is an educational platform that combines well-loved games with high-quality learning content created by experienced classroom teachers. Your students become space explorers, completing missions where winning takes more than just gaming skill: they also need to think, learn, and answer questions correctly. With Fluxrope, you get a tool that can help motivate your students to learn not only at school, but in their own free time as well.

We know what teaching needs

For teachers

No unnecessary extra work. Choose the content, send your students a link, and you’re good to go.

For schools

A meaningful and secure digital learning tool that fits easily into everyday teaching.

For students

Real games, progression, challenges, and motivation. Learning becomes part of something they actually want to do.

For parents

The time children want to spend gaming can become time spent learning, too.

TESTED IN CZECH CLASSROOMS

Data from Fluxrope pilot testing in Czech schools, 2026.

8 schools

involved in testing

351 students

have tried Fluxrope

73%

of students want Fluxrope in class

What Fluxrope stands for

We’re building it for ourselves

We are a small Czech team of teachers. We teach - and we build what we want to use in our own classrooms.

Born in the classroom

Fluxrope is not built only behind a computer screen. From the earliest versions, we have tested it with real students in Czech schools and brought what we learned back into development.

Teachers stand behind the content

Official learning content is created and reviewed by experienced teachers. We do not mistake unchecked, mass-generated content for quality education.

Giving digital procrastination a new direction

Education always comes first. Through strong gamification, we give educational value to some of the time students would otherwise spend gaming anyway.

We grow together

We build Fluxrope day by day with other teachers. Every opinion, observation, and suggestion you share helps move the platform forward.

Children's data is not a product

Privacy and security are built into the platform from day one. No ads. No selling personal data.

Our team

Fluxrope co-founders Filip Cihlář and Tomáš Hornik

Mgr. Filip Cihlář

Co-founder & CEO

  • Teacher with four years of classroom experience — IT, Geography, Physics, and Civic Education
  • Mentor to novice teachers
  • Responsible for Fluxrope’s sales, collaboration with schools, and partnerships
  • Leads marketing and social media communications

RNDr. Tomáš Hornik, Ph.D.

Co-founder & CTO

  • Teacher with more than 10 years of classroom experience and an expert in programming didactics
  • Specialist in educational technology
  • Responsible for Fluxrope’s technology development and platform architecture
  • Contributes to educational and product design

Our journey so far

  1. Development begins

    After extensive planning, Tomáš Hornik begins experimental development of the project that will soon become Fluxrope.

  2. Fluxrope gets its name

    The project officially becomes Fluxrope: Space Recon Academy, and we register the fluxrope.com and fluxrope.cz domains.

  3. First tested with students

    The first pilot testing takes place with students in a real school environment.

  4. Filip joins the project

    Filip Cihlář joins Fluxrope as a future co-founder of the company.

  5. Cooperation with TCHK begins

    We begin working with Technologické centrum Hradec Králové, z. ú. (TCHK).

  6. Fluxrope s.r.o. is founded

    We establish Fluxrope s.r.o. and move the project from experimental development toward building a full-fledged EdTech product.